Echo Oscillation
Trap Continuous

Echo Oscillation

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You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
40± 6/ 100
Power Score
Intrinsic 38
Deck 40

Echo Oscillation — Power Evaluation

Final Score: 40 ± 6 · Confidence: Medium

  • Intrinsic: 38.3 · Deck: 40.5 · Meta: provisional
  • Primary role: Utility

Why it scores here

Echo Oscillation is a Continuous Trap whose only effect destroys one of your own Pendulum Zone cards and draws 1 card, once per turn. It converts a stale or dead scale into a single card, so its value is flexibility and slot clearing, not board presence or interaction. Its 11-deck, 7-archetype footprint (mostly 1-copy Pendulum builds) confirms it is a real, practical support card, but with 0 recorded combos its conversion rests on text inference, and ATK, rarity and view count contributed nothing to the score.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a live Pendulum Zone card to target, which the Pendulum-heavy decks supply but other boards do not (text plus deck pattern, inferred).
Combo & Conversion 25 Only a self-targeting destroy-then-draw, with no recorded combo boards to show what it builds (text only, inferred).
Resource Economy 45 Destroying your own card for 1 draw is roughly card-neutral, with some graveyard recycling of the destroyed card (inferred).
Effect & Interaction 5 No opponent-facing negation, removal or disruption at all (verified from card text).
Material Utility 0 A Trap card cannot be used as material, so the body contributes nothing here (verified, rules fact).
Resilience & Flexibility 35 Single continuous trap effect with a once-per-turn limit and no recorded interaction data (text, inferred).
Deck-Building Efficiency 80 Single-copy slot with no garnet, lock or restriction; 10 of 11 decks run 1 copy (observed).

Calculation

Weight profile: Utility / no clear role (default profile); no secondary role blended. Intrinsic ≈ 38.3, Deck ≈ 40.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a dead Pendulum Zone scale into a card draw, once per turn
  • Continuous trap that stays on the field rather than being a one-shot
  • Cheap single-copy slot with no garnet or lock cost
  • Observed in 11 recent decks across 7 archetypes

Weaknesses

  • Dead without a card in your Pendulum Zone to target
  • Destroys one of your own cards, so the draw is a 1-for-1 swap rather than real card advantage
  • No opponent interaction and no material value
  • Zero recorded combos, so conversion is text-only

Counters / choke points

  • Opponent destruction of your Pendulum Zone cards removes its target (inferred)
  • Boards with no Pendulum scale in play leave it with no legal target (inferred)

Best use

Utility: Pendulum Zone refresh for a draw. Decks: Odd-Eyes, Majespecter, Dark Magician. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap: once per turn, target 1 card in your Pendulum Zone, destroy it, then draw 1 card (card text); Trap card type cannot be used as material (rules fact)
  • Observed: 11 recent decks across 7 archetypes; 10 of 11 run 1 copy; Pendulum Switch appears in 81.8% of its decks, a Pendulum-build pattern
  • Inferred: Destroy-for-draw is roughly card-neutral, with value coming from graveyard recycling and freeing a stale scale; Being a continuous trap, it can be set and remain on the field across turns
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so inclusion is from the deck sample only avg starter count when present is unknown











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