Trap
ContinuousEcho Oscillation
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3397
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
Echo Oscillation — Power Evaluation
Final Score: 40 ± 6 · Confidence: Medium
- Intrinsic: 38.3 · Deck: 40.5 · Meta: provisional
- Primary role: Utility
Why it scores here
Echo Oscillation is a Continuous Trap whose only effect destroys one of your own Pendulum Zone cards and draws 1 card, once per turn. It converts a stale or dead scale into a single card, so its value is flexibility and slot clearing, not board presence or interaction. Its 11-deck, 7-archetype footprint (mostly 1-copy Pendulum builds) confirms it is a real, practical support card, but with 0 recorded combos its conversion rests on text inference, and ATK, rarity and view count contributed nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a live Pendulum Zone card to target, which the Pendulum-heavy decks supply but other boards do not (text plus deck pattern, inferred). |
| Combo & Conversion | 25 | Only a self-targeting destroy-then-draw, with no recorded combo boards to show what it builds (text only, inferred). |
| Resource Economy | 45 | Destroying your own card for 1 draw is roughly card-neutral, with some graveyard recycling of the destroyed card (inferred). |
| Effect & Interaction | 5 | No opponent-facing negation, removal or disruption at all (verified from card text). |
| Material Utility | 0 | A Trap card cannot be used as material, so the body contributes nothing here (verified, rules fact). |
| Resilience & Flexibility | 35 | Single continuous trap effect with a once-per-turn limit and no recorded interaction data (text, inferred). |
| Deck-Building Efficiency | 80 | Single-copy slot with no garnet, lock or restriction; 10 of 11 decks run 1 copy (observed). |
Calculation
Weight profile: Utility / no clear role (default profile); no secondary role blended. Intrinsic ≈ 38.3, Deck ≈ 40.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a dead Pendulum Zone scale into a card draw, once per turn
- Continuous trap that stays on the field rather than being a one-shot
- Cheap single-copy slot with no garnet or lock cost
- Observed in 11 recent decks across 7 archetypes
Weaknesses
- Dead without a card in your Pendulum Zone to target
- Destroys one of your own cards, so the draw is a 1-for-1 swap rather than real card advantage
- No opponent interaction and no material value
- Zero recorded combos, so conversion is text-only
Counters / choke points
- Opponent destruction of your Pendulum Zone cards removes its target (inferred)
- Boards with no Pendulum scale in play leave it with no legal target (inferred)
Best use
Utility: Pendulum Zone refresh for a draw. Decks: Odd-Eyes, Majespecter, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap: once per turn, target 1 card in your Pendulum Zone, destroy it, then draw 1 card (card text); Trap card type cannot be used as material (rules fact)
- Observed: 11 recent decks across 7 archetypes; 10 of 11 run 1 copy; Pendulum Switch appears in 81.8% of its decks, a Pendulum-build pattern
- Inferred: Destroy-for-draw is roughly card-neutral, with value coming from graveyard recycling and freeing a stale scale; Being a continuous trap, it can be set and remain on the field across turns
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so inclusion is from the deck sample only avg starter count when present is unknown






